Feature 01 — Auto Up
Levels the whole roster, one by one.
Pick the characters in the rotation and switch it on. It runs the full route on each one, swaps by itself when a character is done and moves to the next. This is the main module — and the reason most people buy.
- Rotation of up to 24 characters
- Hands-off character swap
- Full route per character
Feature 02 — Auto Play
The room opens, the mission moves, the next one starts.
Creates the room, hits start, clears the stage, advances, ends the mission and moves to the next dungeon. It notices a locked continent and skips to the next one you can actually enter.
- Creates the room and starts
- Advances stages on its own
- Skips locked continents
Feature 03 — Combat
Damage, reach and cooldown on your terms.
Amplify the damage you deal, cut the damage you take, extend the reach of a hit and drop the cooldown on skills. Each one is its own switch — turn on only what you want.
- Damage dealt and taken
- Adjustable hit reach
- Skills without the wait
Feature 04 — Auto Win
The mission ends on the second you set.
You choose the timing, it closes there. The result panel comes out with numbers that vary run to run — no two finishes look identical.
- Timing you decide
- Varied result per run
- Also closes on a loss
Feature 05 — Loot
The drop comes to you — only what matters.
Drops walk to you on their own. With the filter on, only what matches your list gets pulled: type “card” and everything else stays on the floor.
- Automatic pickup
- Filter by name
- Dedicated card farming